Space Harrier at 40: how Sega’s surreal classic brought total immersion to arcades in the 80s
As they flew above Yu Suzuki’s innovative, psychedelic 3D landscapes combating space dragons and alien rock monsters, the moving arcade cabinet would fling players around and physically involve them in the actionDuring our family’s holidays in the 1980s, most of which were spent at classic English seaside resorts, I spent all my time and pocket money trawling the arcades. From Shanklin to Blackpool, I played them all, attracted by those vast bulb-lit frontages, the enticing names (Fantasy Land! Treasure Island!), and of course by the bleeping, flashing video machines within. And while I spent many hours on the staple classics – Pac-Man, Galaxian, Kung Fu Master – there was one particular game I always looked out for. A weird, thrilling design classic. A total experience, operating somewhere between a traditional arcade game, a flight sim and a rollercoaster. At the time, it seemed impossibly futuristic. Now, it is 40 years old.Released by Sega in 1985, Space Harrier is a 3D space shooter in which you control a jetpack super soldier named Harrier, who flies into the screen blasting surreal alien enemies above a psychedelic landscape. When designer Yu Suzuki was first tasked with overseeing its development, the game had been conceived as an authentic military flight shooter, but the graphical limitations of the day made that impossible – there was too much complex animation. So Suzuki, inspired by the flying sequences in the fantasy movie The NeverEnding Story, envisaged something different and more surreal, with a flying character rather than a fighter plane and aliens resembling stone giants and dragons. It was colourful and crazy, like a Roger Dean painting brought to life by the Memphis Group. Continue reading…Technology | The GuardianRead More