Inside the secret psychology of horror games – and why we can’t help pushing play
It’s not just what we hear and see that scares us, according to those behind many of video gaming’s modern horror classicsThe sound came first. In a San Francisco Bart train tunnel, Don Veca took his recorder and captured a train’s metallic roar – “like demons in agony, beautifully ugly,” he remembers. That recording became one of the most chilling sounds in 2008’s Dead Space.“We dropped that screeching, industrial noise at full volume right after the vacuum silence – creating one of the game’s most jarring sonic contrasts,” Veca, who made horror history as the audio director for the Dead Space games, recalls. “Our game designer hated it – but the boss loved it. Over time, it’s become iconic.” Continue reading…Technology | The GuardianRead More
