Apple’s Creator Studio: Life after the App Store?

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It’s important to put into context Apple’s decision to turn its industry standard creative apps into a subscription-based service. The context is that people are more prepared than ever to pay for access, rather than ownership — a mantra that’s been muttered in the back rooms of content creation since before Napster.

One way to get some sense of how this transformation manifests itself is to consider the latest app market data from Appfigures (via TechCrunch). That data tells us that while app downloads via the App Store and Google Play are declining (down 2.7% year-over-year), spending increased 21.6%, representing a move to in-app and subscription-based purchases for the fifth consecutive year. 

There is still plenty of life in the app market, of course, which generated an estimated 106.9 billion downloads last year, but the money – and consumer acceptance – is shifting. It also matters that spending on non-game apps now exceeds the value of the mobile games side of the market, which tells us app shoppers are ready to pay for the value of access to productivity apps.

Acceptance, but not at any price

Combine the trends and it’s evident that not only are people more prepared to subscribe to apps than in the past, but that they’re beginning to see the value in doing so. (That doesn’t excuse greed — how many users winced at recent price increases for Office 365, for example? Who else using creative apps feels as if the price they’re paying is far more painful than any “Apple tax”?)

Apple’s Creator Studio comprises two of the world’s most widely used creative apps, along with Photoshop competitor Pixelmator Pro. The suite also includes specialized tools for audio and video, and Apple’s own Office-compatible apps for spreadsheets, presentations, documents, and collaboration. The cost? $12.99 a month.

We can only speculate for now about the probable success of the bundle once it launches later this month, but we can already take an objective look at the timing of the release:

It comes as consumers are more ready than ever to subscribe to apps.

It arrives as many content creators recognize the value of app subscriptions.

It also walks into the room as consumers everywhere express deep dissatisfaction with the prices other leading app developers charge for subscriptions.

In other words, Creator Studio’s release seems well timed.

Cooking with Tim

Apple CEO Tim Cook saw it coming way back when he began to focus on services. “Our goal is to double the size of the services business in the next four years,” he said at that time. Apple achieved that in two years, and this side of its business generated more than $100 billion in revenue at roughly 75% margins in 2025. 

In early 2026, Eddy Cue, Apple’s senior vice president of services, confirmed that more than 850 million people use at least one Apple service each week. That’s not only a living example of market penetration, it’s also an illustration of market reach. It shows that every week, one in 10 of all the humans alive today use an Apple service of some kind.

We know that in today’s market reality – characterized by conflict and polarization, political differences and international tension – it makes more sense than ever to build business around ultra-portable goods that are relatively easy to replicate. That’s the beauty of digital. 

For business it can also be about turning existing physical products and services into digital products that provide predictable, recurring income. Apple has done this (I remember Final Cut in a box), and it’s not alone. Everything from supermarket loyalty to diet and fitness apps illustrates the shift.

Apple’s latest decision highlights the extent to which the app industry has come of age. 

Life after the App Store

It should also be understood in a second context: life after the App Store. We learn once again just how dumb all governments have become each time we read the news, so it’s no surprise that regulation is chipping away at the App Store model. 

The eventual end product of this continued erosion will likely be a proliferation of App Stores, most of which will be led by companies building such outlets around their key and popular apps. (We’ll also gain higher prices and less security, but regulators seem to think that’s just fine.)

That’s why the publishers of those apps, including some games developers, have been so vehement in campaigning for app market liberalization. They aren’t doing it for your benefit, but to create new vehicles for capital accumulation for themselves.

What Apple has done by introducing its own Creative Studio product is play those incoming opponents at the same game. Sure, there may be many app stores, but if you want to use Apple’s industry standard products, you’ll subscribe at Apple’s store.

Eventually, Apple will extend the monetization of those products and services with in-app purchases, likely starting with premium templates and Canva-like AI-augmented design tools. In other words, by creating the new suite, Apple is also building an approach for life after the App Store. 

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