Silent Hill: Townfall review – shame and suffering on the Scottish coast

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PlayStation 5, PC; Screen BurnTragedy, and an apocalyptic fog, befall a fishing community. It is up to outsider Simon to offer some kind of closureYou spend a considerable portion of Silent Hill: Townfall in a kind of foetal position, cowering behind objects that will be eerily familiar to anyone who lived in the UK during the 1990s. Cars seem to be modelled on the era’s boxy Volkswagen Golfs; logos adorning phone boxes should narrowly escape the attention of copyright lawyers at BT Group. (For millennials, the deja vu will likely intensify the horror, as if stepping back into a childhood nightmare.) Simon, the nerdy, unassuming star of the game, pokes his head around corners to catch a glimpse of the demonic entities that wish to maim him, before shrinking back down again with a downwards motion of the analogue stick. In such moments, it’s easy to imagine him wrapping his arms around his knees, clasping his eyes shut and wishing himself away from this place.The game’s setting, St Amelia, is based on the fishing communities of the East Neuk of Fife. The terror lurking here is wonderfully specific: absent lairds, island poverty, an oil-drilling corporation. Anguished beasts lumber down quaint streets lined with sandstone houses and fluttering bunting. This venerable horror series may have shifted to Scotland, yet we remain firmly in classic Silent Hill territory – weather and all. St Amelia finds itself suffused in supernatural fog and the vast majority of its inhabitants have vanished following some kind of mass tragedy. The artful, evocative presentation is such that you can almost taste the in-game air, the briny seaside tang diluted by rainy mist. Continue reading…Technology | The GuardianRead More