Three memory-safety bugs in Godot’s untrusted-file parsers

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Author here. The post describes three memory-safety bugs which have been in Godot since v1.0 and v3.0. All three are still present in current releases. The bugs can affect exported games that load community-authored data files. Godot allows attackers using maliciously crafted files to trigger reads or writes past the end of a buffer, inside the process running the game. The post includes the response from Godot maintainers who deny this is a security issue, and my reply to them. Happy to give more information about the bugs or the audit if there are questions. submitted by /u/bitbutter [link] [comments]Technical Information Security Content & DiscussionRead More